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Custom development
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Stozeks/README.md

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Alexander (Stozeks)

Engine Developer • Java • Paper

Building gameplay systems with clean architecture.


About

I design scalable gameplay systems for Paper servers.

Currently building AnarchyRuleEngine — a modular engine focused on combat mechanics, custom items, region interaction and server performance.

I enjoy turning complex gameplay ideas into maintainable and extensible code.


Current Project

⚡ AnarchyRuleEngine

A modular engine powering an anarchy server.

Implemented

  • Combat System
  • Combat Logging
  • Custom Items
  • Plast
  • Trap
  • Beacon Pulse
  • WorldGuard Integration
  • Rule Engine
  • Cooldown Manager

In Progress

  • Region Protection
  • Events Module
  • Economy Integration
  • Statistics System

Tech Stack

  • Java
  • Maven
  • Paper API
  • WorldGuard
  • Git
  • IntelliJ IDEA

Philosophy

Build systems that are easy to extend, not code that is easy to write.


"Good architecture is invisible until you need to change something."

Pinned Loading

  1. AnarchyRuleEngine-Showcase AnarchyRuleEngine-Showcase Public

    Public showcase of AnarchyRuleEngine — a private modular gameplay engine for Minecraft Paper servers.