Engine Developer • Java • Paper
Building gameplay systems with clean architecture.
I design scalable gameplay systems for Paper servers.
Currently building AnarchyRuleEngine — a modular engine focused on combat mechanics, custom items, region interaction and server performance.
I enjoy turning complex gameplay ideas into maintainable and extensible code.
A modular engine powering an anarchy server.
- Combat System
- Combat Logging
- Custom Items
- Plast
- Trap
- Beacon Pulse
- WorldGuard Integration
- Rule Engine
- Cooldown Manager
- Region Protection
- Events Module
- Economy Integration
- Statistics System
- Java
- Maven
- Paper API
- WorldGuard
- Git
- IntelliJ IDEA
Build systems that are easy to extend, not code that is easy to write.
"Good architecture is invisible until you need to change something."
