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25 changes: 22 additions & 3 deletions source/funkin/backend/system/FunkinGame.hx
Original file line number Diff line number Diff line change
@@ -1,9 +1,29 @@
package funkin.backend.system;

import flixel.FlxGame;
import flixel.FlxG;
import openfl.events.KeyboardEvent;

class FunkinGame extends FlxGame {
var skipNextTickUpdate:Bool = false;

#if desktop
var fullscreenListener:KeyboardEvent->Void;

override function create(_):Void {
super.create(_);

if (stage == null) return;

// In the future, make it so any keybinds are able to toggle fullscreen instead of just F11
stage.addEventListener(KeyboardEvent.KEY_DOWN, function(e:KeyboardEvent) {
if (e.keyCode == 122) {
FlxG.fullscreen = !FlxG.fullscreen;
}
});
}
#end

public override function switchState() {
super.switchState();
// draw once to put all images in gpu then put the last update time to now to prevent lag spikes or whatever
Expand All @@ -13,8 +33,7 @@ class FunkinGame extends FlxGame {
}

public override function onEnterFrame(t) {
if (skipNextTickUpdate != (skipNextTickUpdate = false))
_total = ticks = getTicks();
if (skipNextTickUpdate != (skipNextTickUpdate = false)) _total = ticks = getTicks();
super.onEnterFrame(t);
}
}
}
2 changes: 0 additions & 2 deletions source/funkin/menus/TitleState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -100,8 +100,6 @@ class TitleState extends MusicBeatState

override function update(elapsed:Float)
{
if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;

var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;

#if mobile
Expand Down